
4 Tips You Can Use to Master Jett
So, you’re an insta-lock Jett, but you don’t want to be “that” person on the team. We get it, and really, you’re already a step above being “that” person by seeking out some tips to improve your Jett game. Luckily for you, or your teammates, we’ve put together some tips that you can use to master Jett and help carry your matches the way an insta-lock Jett should.
Lead the Team
The first thing we’ll discuss is your role as a duelist on Jett. Because you’re likely to take first contact and lead the team in a ranked environment, it makes the most sense for you to tell the team what the plan is and what utility you need from them to really pop off.
You have to use the 30 seconds you get pre-round to call what you need from your team to be able to execute your push onto the site flawlessly. Tell them exactly what utility you want where – something like, “Omen smoke here and here (with pings included), Sova drone in, KAY/O pop flash out of the smoke, and I’ll dash into my smoke!”
That sort of information can give your teammates a clear sense of what they’re meant to be doing and instantly make your team into a well-oiled machine ready to take on the defenders with a flurry of utility. For more detailed information on how to do this perfectly, we’ve got a course created by FNATIC’s IGL and two-time back to back world champion Boaster that tells you exactly how to coordinate your team with maximum effectiveness.
Next, let’s go more in-depth on your role in all of this – how to entry on sites with Jett.
Taking Space on Attack
So how do you actually get somewhere and take space when attacking? The best way we’ve found is by placing a smoke ahead of you on site and dashing into it. There are three HUGE benefits to doing this, and it’s just as important to know WHY you’re doing something as it is to know how to do it. So:
The first advantage is bypassing any stall or lethal utility in a flash. Any mollies or slows are useless when you’re just zooming past them, so if the defender were relying on them, they’d get a nasty shock when they spot you already in their face and ready to mow them down.
The second advantage of dashing into Jett’s smokes is that you’re dividing the defender’s attention. Originally the player on site had one angle to watch and hold. Now that you’ve dashed in, they’ve got to worry about you coming out of your smoke hungry for the entries and the rest of your team that’ll follow you in. If they decide to focus on your team following you, it’s a free kill for you. If they decide to focus on you, your team will handle them. It’s a much more difficult situation for the defenders to manage, and that’s exactly the kind of chaos you want to be causing for your opponents.
The third and final benefit is free info on site. You can look to the left or right while dashing into site to clear the angles and get information for your team to play off of when following you in. Super straightforward and easy to pull off. If you’re particularly fast, you can look right and left with wrist-breaking flicks to get even more info. But if not, just one side should be plenty.
Finally, a bonus perk of dashing into your smokes is that on Ascent, dashing into B Boathouse means you can close off Market door totally for free, meaning that your teammates following you into the site have one less angle to worry about and consequently an easier time making it in.
So definitely start dashing into your smokes on attack if you’re playing Jett. Seeing you already out will motivate your team to follow you and make something happen. The worst thing you can do is sit around in a smoke in Main and wait for someone else to go in first. As Jett, you must be that trailblazer, leading the way and making a path for your team – both into the site and, ultimately, to victory.
Next, let’s talk about something we really don’t see enough from our Jett players in ranked, and it’s a mistake that’s definitely keeping them down.
Playing Off Angles
The most underused piece of utility we see from Jett players is her Updraft. And look, we get it. While you’re up in the air, you’re at your most vulnerable since you can’t really shoot back unless you’ve got your ultimate equipped.
The thing is, this movement ability can be incredible – not just for flying around and one tapping people with your knives, but also for getting into different positions and off-angles to really catch the enemies off guard. It’s pretty simple; just updraft onto different spots before the round starts to get your one and get away easily. It makes your duels less of a 50/50 fight and really skews things in your favor. Let’s run through three good examples of off angles you should use in your Jett ranked games.
The first one we’ve got is top truck on Bind A Site. This one’s great because you can actually tuck into the right-hand side to avoid being immediately spotted as the opponents send in a drone. Then it’s just a case of peeking, getting your one, and getting out after making the round a 4v5.
The second one on our list is on top of the barrels CT on B Site Ascent. There’s usually a Killjoy turret here, but on this occasion, you ARE the Killjoy turret – and one that’s much more lethal. We would definitely not recommend it if B Main is smoked off, though – you’ll probably just get nailed with a flash to face.
The third off angle we’ll talk about is on top of the generator on B Site Fracture. For some reason, players below Immortal don’t seem to clear this at all as they enter the site, especially if they’re the kind of team that puts a Sage wall on the cross for their entry onto the site. Just park yourself on top of Gen, and you have a great view of Arcade and B Main to catch people off.
Next, we will finally cover what it really means to be a true Jett one-trick demon – the OP Crutch.
Becoming an OP Crutch
When you think of the top Jett players, you’re thinking Kangkang, Demon1, and something. Their skill as the agent is second to none, and they can single-handedly win games for their team, even on the biggest stage at the highest level. And you’ll notice that the Operator makes their Jett levels above everyone else on the match server. It’s time for me to finally teach you how Opping is done by the very best.
There are two mistakes you’re likely making if you’re finding yourself struggling to OP effectively:
- You’re peeking easily prefireable angles resulting in getting one-tapped instantly around the corner
- You’re holding too close to the angle, meaning the enemies can wide swing into you and take you down.
So to combat both of these at once, try to position yourself at a wider angle and hold slightly wider to the angle than you normally would. Remember that you have a get-out-of-jail-free card with your dash, so there’s no huge risk when playing at a wider angle.
When using an Operator, the element of surprise is everything. You have to take the initiative as best you can to get into view, get your shot off, and get out. What that usually entails is not holding from Site alone. The problem with holding from angles further back is that enemies are more likely to clear space they want to take on the site with more utility, like flashes, drones, or smokes. So ideally, to get your one kill, you’ll need to swing into the enemies aggressively, whether that’s in Mid or Main on either of the sites.
After getting your one, repositioning is everything. Naturally, you’d have dashed away after getting your kill and are now wondering where to go next. This is where you’d have to think fast about the pros and cons of fighting some more. Here are some things to think about when deciding whether to play the 5v4 retake and leave site or go for more kills:
- Was your first pick on one of their initiator or flash agents? If so, you can re-hold an angle more easily since they’ll have little choice but to swing.
- Has your team had a good history of retakes across the game? If you struggle to coordinate and retake with your team anyway, it might be better to keep fighting to increase the odds before falling, especially since retaking with an Operator can be a tough ask.
Other than that, it’s really just a case of pointing and clicking faster than the opponents can. A good Operator player is fearless, so if you’re struggling to get those openers, playing further back with a rifle isn’t bad!
You should combine these repositions where possible with a Jett smoke one-way. These smokes are perfect for quickly and effectively disincentivizing peeks if you need to buy time for your team or yourself! If the enemies are dumb enough to swing out under the one-way, it’s simple to pick them off once their feet are in sight.