
Three Overpowered Champions in Every Role for Patch 13.10
Now that patch 13.10 is in full swing, players will be looking to see what champions are emerging as the best options. We have consulted our elite team of challenger players and analysts to compile a list of three champions for each role that are strong currently without being too easy to contest. This will make each of them top-notch options, as you’ll be able to get your hands on them without having to brace for an upcoming nerf any time soon.
Top Lane

Olaf

If you are the sort of player that enjoys approaching the top lane with aggression right off of the starting line, Olaf is going to be the champ for you. If your opponent disrespects you early by walking too close, and you can land an axe, you can almost always ghost and run them down to punish.
You will at least get a good chunk of damage on them if not a summoner, or even convert an entire kill from it. With his snowbally nature, an early lead on Olaf can escalate to you taking over the game. Since you’re immune to CC, when you’re powerful enough, you can easily take on ganks and battle 1v2 instead of fleeing to safety.
One small tip for Olaf is to always run ghost. Bring ignite with it if you want some early kill pressure, or flash if you want maximum mobility and sticking power in team fights.
Dr. Mundo

The second top lane option we have is Dr. Mundo. As you may expect with juggernauts, Mundo is incredibly beefy while also pumping out a ton of damage. There is one issue, however, as juggernauts can often be kited while trying to reach the enemy backline carries, even if you’re fed.
Despite that, Mundo says it himself; Mundo goes where he pleases. The movement speed from his ult makes it much easier to navigate fights, while his cleave provides tons of sticking power. Once you’re attacking someone, they are not getting away.
Team fighting aside, Mundo is also an extremely effective split pusher. Once you’re head-on such a beef champion, you can really be a massive bully in side lanes. You will naturally be itemizing into a lot of health and armor, so you can even go for trades right under the enemy’s turret, relatively risk-free.
Cho’Gath

Rounding out our top lane suggestions is Cho’Gath. A lot of tank picks tend to be all about farming up early and scaling for team fights, but Cho is a scrappy champion who is actually considered a counter against most bruisers due to his ability to out-duel them early. Once you’ve itemized against them, you will be able to shut them down for the rest of the game as well.
Cho’s lane dominance comes from his ability to always win the war of attrition. His passive provides a lot of sustain as long as you’re last hitting minions, and when you trade, you’ll be healing up with grasp while your Q makes it hard for your enemy to trade back at all.
After level 6, he becomes absolutely deadly. Being able to hand out a significant chunk of true damage means you can go for an all-in after just 1 or 2 smaller trades beforehand.
As a word of warning, remember that you’re kiteable in team fights, so avoid right-clicking enemy carries. Wait for an ally to land some CC, or just play around vision and look for Q’s. If you land one, a flash W auto R combo can be enough to delete a squishy carry or support.
Jungle

Udyr

Shifting our focus over to the junglers, the first pick we have is Udyr. While it’s nowhere near as popular as it once was, the AD builds are actually doing really well for him. That being said, the AP bruiser-style tank build is the one that’s easiest to execute, and it fits well into any comp, so that’s what we’ll mostly be focusing on here.
Udyr’s clear speed is absolutely off the charts, with his Q, especially when awakened, shredding through the beefy single-target camps with ease, and his R melts the multi-target ones. His fast clear gives you tons of time to either gank or invade the enemy jungle, which will allow you to quickly take control of the map.
In team fights, he does just a bit too much damage for being as tanky as he is. If carries aren’t getting peel, you can easily one combo them in the mid-game. His damage does tend to fall off a bit if the game goes the long run, but even then, you’ll still be a thorn in the enemy team’s side.
Amumu

The second jungler on the list is another tanky champ, Amumu. Sure, they may be dominating the list so far, but the tanky champions are OP and fit well into any team comp.
A good deal of what we’ve covered with Udyr applies here as well. Amumu is technically a scaling pick, but he has such a fast and healthy clear, that you won’t feel too weak through the early game.
He even comes packaged with solid early-game ganking power, and while it’s not the best, you will chew through overextended foes if you can land bandage toss. Once you make it to the team fights later in the game, the combination of AoE engage, chain CC, and ridiculous damage makes him one of the best team fighters in League.
Neeko

Our last jungle pick may be a bit more controversial, as it’s Neeko. Her win rate has been pretty abysmal since the small rework, but we would argue that those stats aren’t telling the full story for Neeko.
A lot of players are just rushing to try her because it’s a shiny new toy, and as is often the case, that has been tanking her win rate significantly. Even before her 13.10 buffs, she was actually in a decent, if not strong spot in the jungle.
The added clear speed buffs coming with this patch aren’t going to suddenly make her top tier, but it’s just a matter of mastering her and learning to abuse her mind games well enough. You’re going to have to give it a bit of time, and you won’t have an outstanding win rate at first, but she’s worth considering for an outside-the-box pick.
Mid Lane

Cassiopeia

Moving over to the mid lane, we’ll start off with a tried and true pick in Cassiopedia. There has pretty much never been a meta where Cass was bad, since she tends to be extremely flexible with item build options.
Lianfry’s and demonic embrace will let you shred through tanks and juggernauts, while luden’s allows you to pop other carries before they can even waddle through your miasma. The build we recommend, however, is just the standard go-to at the moment, as it makes you super beef, so you really feel like a bruiser that dishes out carry damage for no reason.
If the enemy team is particularly dive heavy, and you really want to lean on the safe side, you could also throw stoneplate into the mix somewhere.
Swain

Time after time, Riot continues to make the same mistake, buffing roles because specific heroes underperformed in them, leading to that champ becoming broken… Enter Swain, once a completely mediocre support, he’s now a broken support that can carry in any lane.
His lane phase is exceptionally safe, and as always, once you make it to two items, he’s just an absolute team fight god. He’s too tanky to burst down quickly, but he does too much damage to be ignored. There is really no right answer against Swain.
The one weakness he has is that he’s kiteable, since he loses his ult if you can’t stay on your enemies, but that’s why we have ghost. Unless you absolutely must have exhaust to survive the early levels against an assassin, ghost will always always be the best pairing with flash to make team fights easier.
For Swain’s build, you often see players start going into tank items in the last few slots, but you should also bear in mind that the healing on Swain’s ult scales with AP. If you’re not actually being one shot every time, it’s best to go pretty AP heavy in your build.
Vex

As a result of her mix of being a burst mage as well as a battlemage, our third mid lane suggestion is Vex. She’s extremely easy to execute, meaning that you can carry by one-shotting your enemies while also having the tools to play it safe against bigger threats.
This leads to Vex being a super consistent pick that you could even blind pick, as there are no real lane counters or unplayable enemy comps.
As with all burst style champs, you should absolutely get Mejai’s to start snowballing hard if you’re doing well early on. If you do, you can drop either Zhonya’s or void from your full build, depending on which you need more.
Bot Lane

Kog’Maw

Moving down to the bot lane, we’re going to first look at Kog’Maw. As a result of the numerous item reworks in patch 13.10, it’s going to be a bit of time before we completely sort out who is good with what items. One thing that doesn’t take much figuring out, however, is that the new Guinsoo’s will be absolutely broken on Kog’Maw.
Kog has always been the definitive tank shredder, but one issue he’s faced is that with his damage being so hybridized, you wouldn’t build any pen items. It just feels like a waste to commit a full item to pen when only half of your damage will benefit from it.
With Guinsoo’s now featuring split pen, both his W and blade will be shredding through beefy frontliners a lot harder as the game goes later and longer.
That all being said, don’t lock yourself into the mindset that you absolutely have to go for Guinsoo’s every single game. It’s absolutely the best for cutting through tanks, but the navori build is still a strong option, as the 100% uptime on W makes it much easier to stay safely back in the team fights, and it’s generally the mythic that you’ll want when the enemy team is squishier.
Miss Fortune

The second ADC we’ll feature in patch 13.10 is Miss Fortune. The build we’ve featured here is actually completely untested, but it’s just a fresh idea that our analysts have come up with.
It may end up being better to just rush infinity edge like many other ADC’s will, but you should definitely at least try this one out. Also, if the enemy team is pretty tanky, definitely replace collector with kraken slayer.
Regardless of how you specifically build Miss Fortune, she’s always good, especially in the lower and middle-rank games, due to her being such a lane-dominant ADC. Love tap gives her both great pushing power as well as bursty trades, which will allow you to always have prio.
Her ult is also a simple but incredibly powerful tool for skirmishes and team fights. Some players say that she falls off as the game drags on, but they really simply do not know how to position well, because a solid MF R can straight up one shot an entire team.
Heimerdinger

Our final mid laner on the list is, as usual, a mage pick, this one being Heimerdinger. Playing APC’s as your bot carry of choice is pretty much auto-pilot mode for League.
You just auto win lane by simply shoving in your foes and poling them while they try to farm under their own turret. Once you’re 6, you don’t even have to fear enemy jungle ganks; instead, you should actually welcome them.
As long as you fight on your ulted turret, you can usually flip ganks into fights that swing heavily in your favor.
Support

Nami

Finally, we’ve reached the supports, the first of which is Nami. If you prefer the supporty feel of enchanters, but you also prefer a little bit more presence in lane such as what a mage offers, then Nami is the perfect pick for you.
Nami’s W is a one-button wonder, able to provide both sustain and poke to bully your opponents right off of the lane. She’s always been a really reliable champ that’s both easy to play while also having a decent amount of skill expression, so she’s easy to pick up while also feeling rewarding to master.
With the newly added echoes of Helia, we believe Nami is going to have a big spike in performance in the coming patches, so we suggest you start abusing her before she catches on and it becomes more and more difficult to get your hands on her.
Sona

The second support pick is Sona, another enchanter that we believe is going to perform extremely well with all of the patch 13.10 changes. That being said, she’s basically the exact opposite of Nami.
While Nami wants to trade constantly and shove people out of the lane, when you’re playing as Sona, you’re just here to survive the lane phase and scale up for team fights.
Once you do reach those mid to late-game team fights, Sona comes online and is suddenly worth infinitely more than the enemy support, thanks to the constant buffing of allies and debuffing of your enemies.
Between echoes of Helia, the reworked moonstone, and Shurelya’s, it’s honestly really hard to decide which option is the best. Maybe it’s more of a situational thing, or maybe it comes down to your personal preference. We’d suggest you try them all, see what you think, and come back to let us know.
Maokai

Finishing off our list, we have Maokai as the final support suggestion. Riot has tried time and time again to push Maokai out of support, but he just keeps coming back as a top-tier option. Now, we’re back to the build where you just roam around looking for catches, or as some might describe it, branch out to other lanes.
It’s a bit more interactive than the “spam a million saplings in brushes” style of play, but can you really argue that it’s more healthy? Once you have swifties and deadman’s plate, no one can outrun you, so if you get a flank on an over-extended foe, they’re pretty much guaranteed dead or at the very least, forced to blow a summoner.
It’s also just really nice that Maokai is so easy to execute. Plenty of champions have seemingly simple kits that are still easy enough to mess up, but Maokai’s W is about as easy as it gets. So, once you’re head, it becomes pretty easy for you to snowball a lead and close that game out.
We hope that these suggestions help you navigate patch 13.10 and stack up as many wins as possible. If you have found anything that we have missed, or you have some suggestions of your own, be sure to let us know.